NOWHERE - Frequently Asked Questions

Can I buy a lower tier now and upgrade to a higher tier later?

Yes! If you haven't purchased a gift, you can upgrade your tier on your Humble Store download page.

When will NOWHERE be released?

We estimate a largely working beta to arrive in late 2016, with the final game being delivered in Winter 2016. If the game is well received and has gained a caring community, we will continue the development of NOWHERE indefinitely.

How far are you with development?

Development started in 2011, with most of the concept development, early prototyping and engine development happening in 2012. Since Summer 2013, we are working on NOWHERE full time. Our frequently released in-game videos document our journey to a working concept and give a pretty good impression of what you can do in the alphas (Alpha Number = weeks since first alpha release). Assets and gameplay are popping in and out of existence as we research the best approach to implement a new feature. We are roughly nearing the second third of development time. Gameplay, graphics and sound are under constant refinement and never final.

How long will it take players to finish the completed game?

We are aiming for a satisfying play time of 48+ hours, depending on the players problem solving skills and his interest for details.

What platforms will NOWHERE be released on?

The final game will run on all three major platforms, just like the Codex of Indie Game Development that I just made up demands it. We release alpha builds for Windows, Linux and OS X, with a new build available to founders ideally every two weeks, if a major feature doesn't require more time.

What are NOWHERE's system requirements?

The game is designed to run smoothly at 60 frames per seconds on our main development computer, which is an AMD Phenom II 1055T with 8 GB of RAM and an NVidia GTX 460 video adapter. About 30-60 frames per seconds can be expected on an Intel i5 2,3 GHz with 4 GB of RAM and an integrated Intel HD Graphics 4000 video adapter. If your computer is comparable but you get way worse performance even after a driver update, please let us know.

NOWHERE is still in early development, so we can't really say for sure. Mid- and high-end PC's will certainly get the most out of it, but we're including low-end graphics settings as well. For the alpha, you will need an OpenGL 3.2 capable graphics card. We consider the NVIDIA GTX 460 a good entry level. Users with older laptops and Intel graphics cards might run into early issues.

What peripherals will NOWHERE support?

We consider NOWHERE a native title for the Oculus Rift. The game is currently best controlled by Keyboard and Mouse, early Gamepad support has been added. Support for Razer Hydra and Leap Motion controllers is planned.

Does NOWHERE support modding?

NOWHERE was designed from the grounds up to allow near painless modding. The game is largely written in Python, with performance-critical parts re-implemented in C; although not in the public domain, the game runs directly from its editable source code. Game assets can easily be swapped/extended.

Will the game support multiplayer?

As a Player is supposed to interact with himself and discover the dimensions of his own actions within different time streams, multiple players within the same world would interfere with these mechanics. However, players will be able to exchange messages and resources between worlds through time tunnels that Nowherians first need to research and build.

I preordered the game, how do I run it?

On Windows, unzip the archive and double-click run-nowhere.bat in the root folder. On OSX and Linux, the script is just called run-nowhere. In the alphas, a shell window will open and output debug information as the game loads. This is perfectly normal. Some of the displayed information helps us to diagnose situations if you can't launch the game, some of it is just in-development garbage that will be gone by the time we reach beta.

I preordered the game and it doesn't run

This happens and is one of the reasons why we are doing the alphas. Let us know and we'll figure it out together. Chances are you're not the only one with this problem, and you're helping everyone else get a better and more stable game in the process. Make sure you attach the generated debuglog.txt to your mail.

I write for a blog/vlog/magazine/invading alien race. Do you offer a press kit?

Our press kit is located right here.

Can I reach you by chat?

We are available via chat now and then. support@duangle.com is reachable by Jabber and Google Talk. We both run highly active Twitter accounts, @sylvia_ritter and @paniq. We also host the IRC channel #duangle on irc.freenode.net.

How are the different parts of the game licensed?

Short version: the engine is open source, but the game is not.

Long version: most of the modules and libraries that Duangle develops are available through our Bitbucket repository, and have been MIT licensed. Third party libraries shipped with the game carry varying licenses; Check the licenses in the respective folders. The game assets and the Python parts of the game's sources located in the data folder of the shipped archives are copyrighted and redistribution is prohibited, as long as the game is in development. Screenshots and press material are subject to fair use, and, where required, licensed as CC-BY or CC-BY-SA.

My question isn't on this list!

That sucks! Let us know.